Ricvens Adventures Part 3

So with hind site this blog will be a little bit out of order. First I’ll be discussing the progression of the Province we are building, then I’ll get into some more specific things that occurred during our Province building. The province building itself is going to cover 6 months of time.


The fist thing we did after establishing our capitol city was to declare our first holiday! Gotta keep our people happy. We decided founders day would be the 1 yearly holiday we have every year. We’re possibly going to add some more in next year. We also passed an edict to promote ourselves to outside provinces and kingdoms. Basically we commissioned some political ads to go up in other places to get more settlers moving into our province.


Next we claimed the plot of land next to our current plot. We built a castle around our capitol city so should the worst happen we have a way to defend ourselves. We also built a fishery and a farm next to the castle so our settlers would be able to be fed. The building of the castle was REALLY expensive, luckily with the resources provided to us by the other river kingdoms we were able to afford it.


Next we built some mid-sized housing in our city so that our citizens wouldn’t have to be sleeping in tents anymore. On the other hex of land I mentioned claiming above we built another farm and fishery. It is pretty amazing how much people can eat, and how difficult it can be to manage food supply sometimes. Next we built an inn in our city so that travelers will have a place to stay when passing through. It also helps the local economy quite a bit to have that money coming in.


Next we built a library and a brothel. Those travelers and our citizens are going to want to have something to read and someone to.. well, you know…  Right about this time our citizens got unhappy with the fact that we had built a fishery so close to the castle. The ungrateful people were actually complaining about the smell of it. Never mind that half their food comes from the fishery. We decided as a group that they can deal with it since they’d probably rather eat and have to smell the fish rather than starve to death.


We next built a town hall to conduct meetings and offer citizens a place to gather. We also took over a hex with a gold mine in it. +1 to our economy! Also around this time one of our fine citizens studying at the local library that we had built for them made some kind of knowledge break through (it was something to do with alchemy, not really my field so I don’t know all the details.) The helped increase how well known our little province was which should be really helpful in getting people to settle here!


In the final month we heard more people complaining. We built a foundry next to the fishery and the citizens REALLY didn’t like that. We pretty much told them to deal with it. Even if it does smell bad its a good thing for the city. Eventually they’ll be able to expand out and move away from it. The current housing can become low income housing and everyone will be happy.


The next big problem we ran into was some over zealous settlers moving into a hex that was not our property yet. They decided to build a mill there. Then these settlers decided to get into an argument with each other about which of them actually owns the mill. This group fighting was causing some unrest amongst the citizens in town. No doubt they have family members out there at this pirate mill. We’re deferring judgement for the moment about what to do with these squatters.


During all this building time I had some downtime to myself. I spent the downtime working out and working on my skills. I feel much stronger about this now. One of the really cool things about my job though is that I’m getting paid 140 gold a month to be the warden of the province. I also decided to order myself a new shield with shield spikes on it. This will be a shield made out of a lighter material with a little magic mixed in to make it so I hit things a bit harder when I shield bash them.


We managed to find some time to do a little more exploring further out from the province. We ran into a dryad who told us that a tree demon had been harassing her. While hunting down this tree demon we came across a new river. I’m of the opinion we should really start expanding the province in that direction. We’ll see. We managed to find the tree demon, he was about 20 feet tall. He took one swipe at me and beat me up pretty bad. Luckily our cleric was able to heal me right up.


In the middle of the fight the tree demon decided he’d had enough and started to run away. The fighter in the group chased after him and barely managed to kill him. The tree demon looked to be made of some pretty solid wood. We decided to have a trophy room at the castle to put up tokens of our adventures. We’ll be using the tree demon for shelving in the new trophy room. 😀


That’s all the adventuring I have time to update right now. More adventures coming soon!

Ricven’s Adventures Part 2

So, I don’t know if I mentioned it in the previous post, but we had managed to capture a wanted prisoner during our raid on the fort. We picked our Cleric to guard the prisoner while the rest of us cleared out the rest of the fort. During the search our fighter came across a Masterwork sword that was better than the one he had. He gave me his old Masterwork Long Sword, so that was nice to have. (I still prefer beating the crap out of stuff with my shield though.)


We headed to the basement of the fort and were immediately attacked by dire rats, a swarm of spiders, and a druid who had shape shifted into a wolverine.

Dire Rat

Dire Rat


The Dire Rats we were able to take care of with no problems. The Wolverine took some hits to take out, but in the end our fighter ended up getting a critical hit and literally chopping the guys Druids head off. The Spider Swarm was another problem entirely.



Spider Swarm

Spider Swarm


The problem with the Spider Swarm is that it kept poisoning people in our party. If our party wasn’t quick enough on its saving throw then they would continue to take damage for awhile after they were poison. Luckily I was able to get away long enough to avoid being poisoned.


Once we got done getting rid of all these nuances, we were able to finish looting. We found LOTS of stuff. Some awesome equipment, and lots of treasure. I walked away with about 1800 extra gold pieces. Once we had gotten done ransacking the place we decided it would be a good base of operations for future missions in the area. We’ve named our new retreat Fort Tuskwater after the lake that it sits next to.


I know I mentioned our former Paladin friend in the previous entry. We decided to ask him to stay behind and keep an eye on things while we headed back to Olegs Trading Post. We also asked the ex-Pally to talk to the gnomes and see if perhaps they would be interested in setting up a trading post in Fort Tuskwater as a way to make some money and help keep us supplied as need be. (Side note, we heard back later while we were resting that the Gnomes said they aren’t interested in setting up a trading post).


At that point we left the Pally to his duties and trekked our way back to Oleg’s Trading Post. On the way back we stopped by the temple where I had met up with the group previously. The priests in the temple offered us each a Masterwork weapon for free as a thank you for killing the Stag Lord. I picked up a Masterwork Composite Bow. Finally we arrived back at the Trading Post for some R&R. We sold a lot of stuff to Oleg and went away with LOTS of Gold Pieces.


We decided to take a week to relax at Oleg’s. While I was scouting and exploring around the trading post area I came across a young wolf. He looked scrawny and beat up. I was able to lure him to me with some jerky. Once he figured out that I wasn’t going to hurt him he started taking food from my hand, but I couldn’t get him to come with me that first day. After several days of meeting him in the woods he finally decided it was safe to come with me, and stayed with me in my cabin that night. He seems to be sticking around. I named him Skoll.


Around the 6th day we saw a giant dust cloud to the north of the Trading Post headed our way. We equipped our gear and got ready for a fight. The poor messenger who showed up at the gate didn’t understand why we looked like we were about to attack him. Turns out the leaders of Restov were quite happy with the groups progress so far. They sent us the following letter:

“Be it so known that the bearers of this charter having delivered the northern reaches of the Greenbelt  from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards are hereby granted the right to rule. The nature and laws of rule are theirs to define, and the well being of this new nation is theirs to protect. In accordance for providing a stable nation to the south of central Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial. So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.
Joseph Sellmius
Lord Mayor of Restov”


The large cloud of dust that we had seen in the distance turned out to be colonists for our new nation. They brought building supplies and materials with them so that we could start work on the capitol of our new nation. We discussed 3 different possibilities as to where our capitol city would be set up. We finally decided it would be good to start building it around Fort Tuskwater. We decided that Fort Tuskwater needed a better name. So after kicking around a few names we finally decided on Veridian (which means green, considering we are in the Green Belt.)

We decided that this new nation would be called Tuskwater Province, so named after the lake that is smack dab in the middle of our nation. The next step was to appoint cabinet positions in our government. Our Rogue has become ruler over the nation. Given that he tends to remain pretty neutral in all dealings, it seemed he was the best choice for it. Our fighter became the general of our nation, and will control its army (once it has one). I became the warden, enforcing law outside of the capitol and assisting the general as needed. Oleg (of the fmous Oleg’s Trading Post) agreed to become our treasurer, given how good he is with money. Our ex-Paladin friend agreed to become the Marshal of our new city, enforcing the law within its walls.


This is where my journal entry will end for now. I look forward to more progress in the building of our nation. It is an exciting time for Tuskwater Province!

Ricven’s Adventure Begins

Hello, my name is Ricven. I’ve been tasked by the leaders of Brevoy to go to the Stolen Lands and help a group of adventurers take back those lands from the monsters and bandits that live there, and establish a new kingdom. I guess to start with I should describe myself. I am a young human male, 5’8″ 170 lbs with blonde hair. I am a Ranger. I spent much time in the forests around my home learning how to live off the land. I’ve become very good at what I do..


I decided since this is the first time venturing away from my home I wanted to start a chronicle of my adventures. After traveling many days from my home I managed to come across the group I had been looking for at a local temple. It was dark when I arrived, so I do not know to which god the temple was dedicated. When I approached the camp I saw the bard on duty and hailed him as I approached.


It was a tense few moments when he saw me and did not know who I was. I produced my charter and was able to convince him that I was a friend and not a foe. I settled down with everyone else for the night and got some rest. It’s a good thing I did too, because the next day was going to be a long one.


Upon waking in the morning I made my introductions to all my new companions. We set out following the path of the river. Then we came across some loggers who seemed to be cutting down the trees in one of our areas. We also noticed that there was a fairy who seemed to be pretty angry with the loggers as they were cutting down her home. After some discussion with the loggers we were able to convince (intimidate) them into moving further up river and leaving the fairy’s home alone.


In retribution for the cutting down of the trees that the loggers had taken we took several kegs of beer from them and loaded the kegs onto our horses. The fairy seemed indifferent to the whole thing, but she also knows that she owes us a favor. We then pressed on.


Much later, towards evening time, we came across a band of gnomes who had gotten their wagon stuck in the water. The fighter in our group, and I, both waded out to help. Out of our group we are the best with animals, so it was the logical choice for us to head out. The gnomes were thankful for our help, and agreed to sup with us.


While talking to the gnomes, they mentioned that they had a map of some unexplored by us areas. We tried to trade for the map, but unfortunately, the price was too high for us to be able to afford a copy of their map. They even offered us a discounted price since we helped them get their wagon out of the water, and it was still too high. The rogue in the party excused himself to go relieve himself in the woods. What we didn’t know at the time is that he was going to try and steal the gnomes copy of the map. Unfortunately the gnome leader was not quite as inebriated as we thought he was, and he did spot our rogue. The rogue was able to bluff his way out of the situation though as he himself had quite a bit to drink that evening.


Once the party died down we went looking for our ultimate goal. We needed to kill the Stag Lord, supreme leader of the bandits in the area. There was a bounty on his head. My companions had previously met one of the bandit party leaders while they were out raiding honest people, and so knew what he looked like. The bard cast a spell on our cleric to make her look like the bandit leader we had met before.


Stag Lord
Stag Lord


After giving the wrong password at the gate to the bandit camp, we managed to convince the guards at the gate that we were bandits returning with the spoils of war for our leader the Stag Lord. The guards sent someone to wake up the Stag Lord himself and come see what we had brought him. The Stag Lord appeared drunk when he showed up at the gate. We gave him a taste of the beer that the loggers gave us. He enjoyed it so much he immediately insisted the kegs be taken back to his tent.


As the Stag Lord was turning away, our rogue tried to attack him. Noticing his attack I immediately pulled my shield off my back and got ready to attack. The Stag Lord tried to run, the guards seemed a bit confused as to what was going on, and the combat broke out. The first thing I did during the combat was bash the closest guard with my shield. The guard fell dead at my feet on my first hit. Another guard tried to run away after seeing the first go down, and as that guard was running I managed to bash her with my shield. She also fell dead at my feet. This continued to go on for what seemed like forever.


Once the dust had settled and the fight was over I had 5 guards bodies laying at my feet. I do offer many thanks to my cleric healer who healed me twice during this melee. While I was fighting the guards my companions managed to take down the Stag Lord and also the Owlbear that the bandits were keeping in a cage. (This owlbear explains why I had so many guards running past me trying to get away.)


We also met a Paladin who had reluctantly joined the bandits in an effort to survive. This is where I will end my tale for now. In the interim, please see my sketch of the Owlbear we faced.