Ricvens Adventures Part 6

We decided to continue exploring the area around the lake. While exploring we met up with an older gentleman who said he was living out in nature so he could find balance in his life. We sat down and broke bread at his fire. While we were eating the man came up and back stabbed our fighter. Right after that happened a large cat came bounding out of the woods and pounced on the fighter too. The cat knocked our fighter out cold.


Large Cat

Large Cat

Our bard cast a rage spell on me to help me increase my damage and attack on the puma. I struck a hard blow against the large cat. Then Skoll (my wolf) bit the cat. At this point the cat was looking pretty beat up, and he was bleeding all over the place. He bled out shortly after that, so me and Skoll went after the old man who had back stabbed our fighter.

The wolf and I both got good hits in on the old man, and our summoners eidolon managed to take him the rest of the way out. Once we revived the fighter and our cleric healed him all up, the fighter decided he needed a new cloak made from the skin of the cat we’d just killed.  He also took the teeth of the lion and made a necklace for the eidolon who had taken out the lion. The eidolon looked confused when he was given a necklace, but he put it on anyway.

Once the fight was over we explored the area. We found a tree hollow where the old man had been living. Buried deep in the bottom of the hollow was a chest with lots of goodies inside. While we were exploring our cleric spoke to the recently departed spirit of the old man. He asked us if we would please take his body to his brother (a man the rest of the party had met before my arrival with them).

In the chest was a locket wrapped in cloth. On the cloth was a map showing the northern shore of Tuskwater lake, and a bit of area east of it, between 2 rivers. We spent the night in the camp while our bard studied the weird symbols and runes on the map. He discovered that the map is to a tomb, which is guarded by undead creatures. Inside this tomb is a magical weapon of great power.

The next day we headed out continuing our explorations. While exploring we came across some bears. We left them alone, giving them a wide breadth. Next we arrived at a fence with a smallish house in the distance. There was a scarecrow in the yard. Our bard had previously been some rumors of a witch in the area who was eating children, so it seemed like a good idea to check this house out. There was smoke coming out of the chimney of the house.

There was a bell on the outside of the gate which I rang. An older (and quite scary) looking woman came to the door. I shouted at her to let us into the house, while making the most intimidating posture I could. I told her there had been rumors of problems in the area and we were investigating. She yelled at us to get off her property. I demanded that she let us in, seeing as how the ruler of this entire land was with us. The old woman slammed her wooden window shut.

Our fighter decided he was tired of this crap and busted down the fence. He ran about halfway up to the house, with me, and the summoners eidolon following right behind. While I was coming up I suddenly noticed the scare crow in the yard come alive. He was able to get a spell off on the fighter and I, though he missed the eidolon who quickly took to the air, before turning around in a dive bomb trying to hit the scarecrow. However the eidolon then became caught up in the spell as well.

Our summoner who was staying well back from this whole thing tried to cast a light damaging spell on the fighter to get him to snap out of this daze he was in. The summoner screwed up somehow and managed to hit himself with the spell. (metagaming moment, at this point the whole table was rolling with laughter).  His supposedly light spell managed to take out about half of his health.

At this point the woman came out of her hut and came up and pushed our fighter to knock him out of the spell her scarecrow had cast. She accused us of being bandits trying to come onto her property and steal all the things she owns. Our fighter managed to talk her down and explain to her we had been sent to establish order, and that the new ruler of the area was with us.

The fighter asked her what had happened to her to leave her looking so much like a hag. The woman stated it was something to do with magic.  Then the fighter explained we just wanted to come onto the property and take a look around to make sure everything is ok. She says that is reasonable and allows us to look around the place. She said that she had heard the rumors about how she is eating children. She wants us to look around and make sure everything is ok, and spread the word that she in fact does not eat children.

The cleric took a shine to the old woman and offered to leave some wine for her when we left. (Kind of odd to see the cleric willing to share her wine with anyone…) So after looking around and not finding any evidence of anything shady going on, we deemed that she was ok. She offers to make magical items for us at the standard price should we ever need them. She tells us that there is an island of lizard folk to the west.




We offered to erect a sign just outside her gate to let others know that she is ok to stay in this area. She does ask us if we can do her a favor. There is a certain type of mushroom that she really likes and is offering to pay top gold for if we are able to find some and bring it back for her.

We camped out that night in her yard, then left her hut and continued on with our exploring the next day. We came across a different lake called Candlemear, and our bard remembered hearing stories of strange lights dancing across this lake, oddly enough named Candlemear lights. In the middle of this lake we come across a Lizardfolk village on Candlemear island. The bard and fighter go across the river and find out there is a human child within the walls of the village. They can hear the human child screaming and crying. The lizards mention they have to scare the child to appease their Lizardfolk god.

At this point the fighter calls across the water and the rest of us swim across to the island and join the bard and figher where we get filled in on whats going on. When we arrive a floating orb of light comes out of the center of the village and asks “What is going on here” while the Lizardfolk cower in fear.


That is where we leave off the adventure for today. To be continued!

Ricvens Adventures Part 5

Next we explored the northwestern tower. The door was locked. There were some carvings on the door that looked Elvish in nature. The upper reaches of the tower were shrouded in vines from the forest canopy. While we were looking at these vines they started to move! It turned out that these were assassin vines.


Assassin Vines

Assassin Vines


We were able to pretty easily kill the vine, but we did take a few hits during the fight. Our cleric was nice enough to get us all healed up. Then the fighter smashed open the wooden door with Elvin carvings before anyone could stop him. There were some more vines inside the tower walls, we immediately got into a defensive position in case they decided to attack. Luckily for us it turned out they were not going to kill us.


While we were distracted by the vines (that turned out to be fine) our fighter was attacked by some weird looking mutant Elf creature. I later learned that this creature is called a Grimstalker.





He got such a huge sneak attack off against our fighter that our fighter was damn near killed in 1 blow. The rogue went after him while our bard started doing his magical singing that makes us all stronger. I managed a hit off on this creature, but just barely touched him. Our cleric was able to get some healing done on our fighter. He was still looking pretty beat up, but the majority of the blood loss was curtailed. The rogue and I managed to get a few more hits in each. He was very difficult to get a hit off on him. He moved quite fast. Finally I was able to catch him off guard and got a really good hit in on him and killed him.


We found a chest hidden in the back of the room. Our rogue picked the lock on the chest. We found some pretty awesome bling inside. We decided it was a good time to take a break. Skoll (my wolf) guarded the entrance, while those of us who don’t need a full nights rest to get back our magic took turns on guard duty. After my guarding time frame was over I took an hour to meditate so I could replenish my own spells, and then got some sleep.


We also went and fully explored the previous tower that the quickling and come from. He apparently liked to scalp his previous victims, as we found a number of scalps nailed to the wall. We managed to find a few gems and a little bit of gold in his tower as well.


We went for the third tower and found a lot of organic refuse. There were a few rats chewing on human flesh that scurried away from the light when we entered. Then all of a sudden we saw the rats coming back. There were a whole lot more of them. The rats were just pouring out of cracks in the walls and ground. It looked to be several rat swarms.


Rat Swarm

Rat Swarm


I was able to use my shield to basically smash the rats in between my shield and the ground. This was pretty effective in killing them, but there were just SO many. I called Skoll into the room once I had the swarms distracted and on me, and he was able to bite them and rip their heads off. There were so many that when I was smashing my shield into the ground it was coming back up completely covered in blood, with rat bodies impaled on my shield spike. I was able to do considerably more damage to the rat with my shield than the others in my party were with their weapons.


While the rogue, fighter, Skoll and I were doing battle with the rats our cleric was sitting outside saying “forget that, im not going in there, there’s RATS!” Our bard stayed outside to keep her company, but he did also keep up his magical singing, which helped quite a bit with the killing of the rats. (I think he was also helping the cleric appraise one of the rings that we had found in the quicklings loot.)


We finally killed off the last of the rats. The fighter then proceeded to take a lot of rat blood and guts off my shield in his hand and smear it all OVER our clerics dress. She was PISSED at him, while the rest of us were laughing. Lastly we explored the last tower on the outside edge of the keep. It contained some trinkets, as well as a statue of a god that I’ve not heard of before.


Finally we got to the inner tower of the keep. We went up the stairs and came across an elven woman at the top of the stairs. The elf woman started dancing and we all became dazzled by her dance steps. There was some serious magic going on there. Interesting side note, our cleric is a lesbian, so even she was dazzled by this woman’s dancing. The dancing was so good that none of us were even able to move.

She started playing really close attention to our bard (a half elf). She seemed to be very attracted to him. Our cleric offered up our bard in trade for letting us go. While amusing to the rest of the party, the dancing elf lady just ignored us and kept grinding up on the bard. The dancing elf lady then actually tried to tackle our bard, while at the same time reaching for the lace at the front of his pants. While disturbing to see, she finally stopped dancing and we were able to attack her. We started landing blows against her, and she seemed to be trying to bite the bard on the neck while still fumbling at the front of his pants.


The bard later said it felt like all the energy was being drained from his body when she was doing that. After another few attacks with some stops in there for us when she started dancing to distract us again we were finally able to kill her. It did however take a lot longer than it should have.


After killing her, and looting her house for every bit of loot we could find we headed back to town. Upon arriving I felt much stronger than I had previously. I also noticed that Skoll looked considerably stronger as well. (I’ll metgame here for a moment and let you know we leveled up).

I also found out from Oleg that my new magic bashing shield had come in. It is a much tougher shield and looks like it will do a lot more damage to my enemies.


Til next time!

Adventures Of Ricven Part 4

So after the adventure with the tree demon we returned to the capitol to make sure everything was running ok. After that we continued to explore the land around our capitol. We want to get as good of an idea as we can as to what is around it. While exploring we came across the ruins of a keep.


The front door of the keep had arched door ways, the doors long since rotted away. Our fighter decided to walk through the doors without checking for traps. Several tons of stone started to come down on top of him as he went in. Luckily his reflexes are pretty good and he was able to jump out of the way at the last second.


There were 4 towers, one in each corner of the keep. The towers each had doors on them, and strangely the doors looked to be pretty new. Our rogue decided to walk up and knock on one of the doors. No one answered, and after checking for traps we opened the door. Inside were dead bodies nailed to the wall. There was blood all over the place.


While we were marveling over the room our group was attacked from behind. We found out later it was a Quickling, but at the time we were unaware as it attacked, and then stealthed and ran away.





The quickling hit like a truck. When he stabs you it hurts! Healing from our Cleric was required so we could move forward with fighting this thing. The biggest problem with trying to fight him though was finding him. There was also a smaller tower inside the center of the keep. We thought that the Quickling would be in the tower room, so we stuck someone at each one of the entrances to make sure he couldn’t escape.

Our Summoner was casting oil on the floor in hopes that the quickling would move through it. I cast Entangle in the room in hopes of snagging it in place. Unfortunately when I did that it managed to tangle up a few of our party members. Ooops, sorry about that guys. I was actually entangled as well.

Realizing I wasn’t going to be able to move I sent Skoll (my wolf companion) around to the other side in case our Rogue needed help guarding the door. This actually really helped things quite a bit because the Quickling decided to attack Skoll. A Quickling must become visible to attack. Our Bard was also on that side of the door with Skoll, our rogue and the Bard was stealthed, so the Quickling didn’t know the Bard was there.

The bard came out of stealth and started playing a song that forced the Quickling to lay on the ground laughing. It was just the opportunity we needed! Our Cleric was quick to get over to the Quickling and cast Faerie Fire on it, which basically caused it to glow. After that was cast the creature was able to take off.

Some quick thinking with our fighter and his bow, he was able to get out and start attacking the Quickling again and distract him so the rest of us could catch up. Skoll, myself, our rogue, and our fighter all managed to surround the Quickling and dispatched of him.

The hour grows late, so I must retire for the evening and rest up for tomorrows adventures.


My Wolf Companion Skoll

My Wolf Companion Skoll